Pervasive Game Design to Evaluate Social Interaction Effects on Levels of Physical Activity among Older Adults

Abstract

Pervasive electronic games use innovative mechanics to create immersion and promote user engagement, thus being a potentially powerful tool to promote active lifestyles among the elderly. We describe a pervasive game developed to test how design elements can affect older adults' levels of physical activity, using social interaction as case study. Two variations of the game were developed – including or not social interaction – and a feasibility study was performed to evaluate the proposed design and its potential to affect the levels of physical activity of players.

Publication
International Conference on Disability, Virtual Reality and Associated Technologies